Monster Stats By CR

CR Prof AC HP Atk Dmg/rd Save DC

0

+2

<= 13

1-6

<= +3

0-1

<= 13

1/8

+2

13

7-35

+3

2-3

13

1/4

+2

13

36-49

+3

4-5

13

1/2

+2

13

50-70

+3

6-8

13

1

+2

13

71-85

+3

9-14

13

2

+2

13

86-100

+3

15-20

13

3

+2

13

101-115

+4

21-26

13

4

+2

14

116-130

+5

27-32

14

5

+3

15

131-145

+6

33-38

15

6

+3

15

146-160

+6

39-44

15

7

+3

15

161-175

+6

45-50

15

8

+3

16

176-190

+7

51-56

16

9

+4

16

191-205

+7

57-62

16

10

+4

17

206-220

+7

63-68

16

11

+4

17

221-235

+8

69-74

17

12

+4

17

236-250

+8

75-80

17

13

+5

18

251-265

+8

81-86

18

14

+5

18

266-280

+8

87-92

18

15

+5

18

281-295

+8

93-98

18

16

+5

18

296-310

+9

99-104

18

17

+6

19

311-325

+10

105-110

19

18

+6

19

326-340

+10

111-116

19

19

+6

19

341-355

+10

117-122

19

20

+6

19

356-400

+10

123-140

19

21

+7

19

401-445

+11

141-158

20

22

+7

19

446-490

+11

159-176

20

23

+7

19

491-535

+11

177-194

20

24

+7

19

536-580

+12

195-212

21

25

+8

19

581-625

+12

213-230

21

26

+8

19

626-670

+12

231-248

21

27

+8

19

671-715

+13

249-266

22

28

+8

19

716-760

+13

267-284

22

29

+9

19

761-805

+13

285-302

22

30

+9

19

806-850

+14

303-320

23

XP by CR

CR XP CR XP

0

0 or 10

14

11,500

1/8

25

15

13,000

1/4

50

16

15,000

1/2

100

17

18,000

1

200

18

20,000

2

450

19

22,000

3

700

20

25,000

4

1,100

21

33,000

5

1,800

22

41,000

6

2,300

23

50,000

7

2,900

24

62,000

8

3,900

25

75,000

9

5,000

26

90,000

10

5,900

27

105,000

11

7,200

28

120,000

12

8,400

29

135,000

13

10,000

30

155,000

Progression Table

Experience Points

Level

Proficiency

0

1

+2

300

2

+2

900

3

+2

2,700

4

+2

6,500

5

+3

14,000

6

+3

23,000

7

+3

34,000

8

+3

48,000

9

+4

64,000

10

+4

85,000

11

+4

100,000

12

+4

120,000

13

+5

140,000

14

+5

165,000

15

+5

195,000

16

+5

225,000

17

+6

265,000

18

+6

305,000

19

+6

355,000

20

+6

Challenge

To counteract the increased power of PCs in 5e Advanced, there are a number of new statuses enemies may have. Every enemy is in one of the following statuses:

Status Meaning Mechanical Effect XP/Treasure Reward

Minion

Normal enemy

Normal rules, as 5e

50% normal

Elite

More powerful enemy

Enemy has one or more Elite Traits, listed below.

100% normal

Leader

Enemy who empowers others

Powerful alone, but grants Elite Traits to followers.

200%

Villain

Most powerful enemy

Has Action Points and other Villainous Traits.

400%

Elite Traits

All elite enemies have the following traits:

  • Gain 3 AP.
  • Gain Advantage to any save against instant death or loss-of-control effects. Against effects not allowing a save, gain a normal save of the appropriate type.

Plus one of the following:

Trait Effect

Mr. Big

Gain +1 size category, +50% melee damage, +50% hit points

Pushy

Gain extra action each round

Skilled

Gain abilities of a chosen class of the monster's level

Fierce

Gain advantage to attack and damage rolls

Lucky

Gain advantage to all saves, PCs suffer disadvantage to attacks

Tough Guy

Gain +100% hit point, Con save per attack to gain resistance (any type of damage)

Elemental Lord

Gain immunity to an energy type, and +proficiency to damage with that element.

Goin' Mobile

Gain an extraordinary movement type, such as fly, earth glide, or teleport (5 + proficiency)

Leader Traits

All leaders have the following traits:

  • Core traits of Elite
  • Any 3 Elite Traits
  • 2 bonus AP (total: 5)
  • Grant any 1 Elite Traits to all allies within 60 ft
  • Reinforce: As a legendary action, choose any non-villain ally. You summon 1d3 fresh allies of the same type. Recharge 33%.
  • Rally: As a legendary action, choose up to 5 allies within 60 ft. You restore 100% missing HP, divided equally among the target (so if you chose 5 allies, each is healed for 20% of their max HP, not to exceed their normal maximum). Recharge 33%.
  • Inspire: As a legendary action, choose up to 3 allies within 60 ft. The next check each ally makes gains Advantage. Recharge 33%.
  • Synchronized Attack: As a legendary action, choose up to 2 allies within 60 ft. The allies may take a single action during your turn, despite it not being their turn. Recharge 33%.

Villainous Traits

All villains have the following traits:

  • Immune to instant death and loss-of-control effects
  • Gain any 3 Elite Traits
  • Gain +200% HP
  • Gain +100% Mana (or equivalent)
  • Gain 10 Action Points
  • Gain 10 Focus
  • Take 2 standard and 2 bonus actions per round (plus 1 move)
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