Monster Stats By CR
CR | Prof | AC | HP | Atk | Dmg/rd | Save DC |
---|---|---|---|---|---|---|
0 |
+2 | <= 13 |
1-6 | <= +3 |
0-1 | <= 13 |
1/8 |
+2 |
13 |
7-35 |
+3 |
2-3 |
13 |
1/4 |
+2 |
13 |
36-49 |
+3 |
4-5 |
13 |
1/2 |
+2 |
13 |
50-70 |
+3 |
6-8 |
13 |
1 |
+2 |
13 |
71-85 |
+3 |
9-14 |
13 |
2 |
+2 |
13 |
86-100 |
+3 |
15-20 |
13 |
3 |
+2 |
13 |
101-115 |
+4 |
21-26 |
13 |
4 |
+2 |
14 |
116-130 |
+5 |
27-32 |
14 |
5 |
+3 |
15 |
131-145 |
+6 |
33-38 |
15 |
6 |
+3 |
15 |
146-160 |
+6 |
39-44 |
15 |
7 |
+3 |
15 |
161-175 |
+6 |
45-50 |
15 |
8 |
+3 |
16 |
176-190 |
+7 |
51-56 |
16 |
9 |
+4 |
16 |
191-205 |
+7 |
57-62 |
16 |
10 |
+4 |
17 |
206-220 |
+7 |
63-68 |
16 |
11 |
+4 |
17 |
221-235 |
+8 |
69-74 |
17 |
12 |
+4 |
17 |
236-250 |
+8 |
75-80 |
17 |
13 |
+5 |
18 |
251-265 |
+8 |
81-86 |
18 |
14 |
+5 |
18 |
266-280 |
+8 |
87-92 |
18 |
15 |
+5 |
18 |
281-295 |
+8 |
93-98 |
18 |
16 |
+5 |
18 |
296-310 |
+9 |
99-104 |
18 |
17 |
+6 |
19 |
311-325 |
+10 |
105-110 |
19 |
18 |
+6 |
19 |
326-340 |
+10 |
111-116 |
19 |
19 |
+6 |
19 |
341-355 |
+10 |
117-122 |
19 |
20 |
+6 |
19 |
356-400 |
+10 |
123-140 |
19 |
21 |
+7 |
19 |
401-445 |
+11 |
141-158 |
20 |
22 |
+7 |
19 |
446-490 |
+11 |
159-176 |
20 |
23 |
+7 |
19 |
491-535 |
+11 |
177-194 |
20 |
24 |
+7 |
19 |
536-580 |
+12 |
195-212 |
21 |
25 |
+8 |
19 |
581-625 |
+12 |
213-230 |
21 |
26 |
+8 |
19 |
626-670 |
+12 |
231-248 |
21 |
27 |
+8 |
19 |
671-715 |
+13 |
249-266 |
22 |
28 |
+8 |
19 |
716-760 |
+13 |
267-284 |
22 |
29 |
+9 |
19 |
761-805 |
+13 |
285-302 |
22 |
30 |
+9 |
19 |
806-850 |
+14 |
303-320 |
23 |
XP by CR
CR | XP | CR | XP |
---|---|---|---|
0 |
0 or 10 |
14 |
11,500 |
1/8 |
25 |
15 |
13,000 |
1/4 |
50 |
16 |
15,000 |
1/2 |
100 |
17 |
18,000 |
1 |
200 |
18 |
20,000 |
2 |
450 |
19 |
22,000 |
3 |
700 |
20 |
25,000 |
4 |
1,100 |
21 |
33,000 |
5 |
1,800 |
22 |
41,000 |
6 |
2,300 |
23 |
50,000 |
7 |
2,900 |
24 |
62,000 |
8 |
3,900 |
25 |
75,000 |
9 |
5,000 |
26 |
90,000 |
10 |
5,900 |
27 |
105,000 |
11 |
7,200 |
28 |
120,000 |
12 |
8,400 |
29 |
135,000 |
13 |
10,000 |
30 |
155,000 |
Progression Table
Experience Points |
Level |
Proficiency |
0 |
1 |
+2 |
300 |
2 |
+2 |
900 |
3 |
+2 |
2,700 |
4 |
+2 |
6,500 |
5 |
+3 |
14,000 |
6 |
+3 |
23,000 |
7 |
+3 |
34,000 |
8 |
+3 |
48,000 |
9 |
+4 |
64,000 |
10 |
+4 |
85,000 |
11 |
+4 |
100,000 |
12 |
+4 |
120,000 |
13 |
+5 |
140,000 |
14 |
+5 |
165,000 |
15 |
+5 |
195,000 |
16 |
+5 |
225,000 |
17 |
+6 |
265,000 |
18 |
+6 |
305,000 |
19 |
+6 |
355,000 |
20 |
+6 |
Challenge
To counteract the increased power of PCs in 5e Advanced, there are a number of new statuses enemies may have. Every enemy is in one of the following statuses:
Status | Meaning | Mechanical Effect | XP/Treasure Reward |
---|---|---|---|
Minion |
Normal enemy |
Normal rules, as 5e |
50% normal |
Elite |
More powerful enemy |
Enemy has one or more Elite Traits, listed below. |
100% normal |
Leader |
Enemy who empowers others |
Powerful alone, but grants Elite Traits to followers. |
200% |
Villain |
Most powerful enemy |
Has Action Points and other Villainous Traits. |
400% |
Elite Traits
All elite enemies have the following traits:
- Gain 3 AP.
- Gain Advantage to any save against instant death or loss-of-control effects. Against effects not allowing a save, gain a normal save of the appropriate type.
Plus one of the following:
Trait | Effect |
---|---|
Mr. Big |
Gain +1 size category, +50% melee damage, +50% hit points |
Pushy |
Gain extra action each round |
Skilled |
Gain abilities of a chosen class of the monster's level |
Fierce |
Gain advantage to attack and damage rolls |
Lucky |
Gain advantage to all saves, PCs suffer disadvantage to attacks |
Tough Guy |
Gain +100% hit point, Con save per attack to gain resistance (any type of damage) |
Elemental Lord |
Gain immunity to an energy type, and +proficiency to damage with that element. |
Goin' Mobile |
Gain an extraordinary movement type, such as fly, earth glide, or teleport (5 + proficiency) |
Leader Traits
All leaders have the following traits:
- Core traits of Elite
- Any 3 Elite Traits
- 2 bonus AP (total: 5)
- Grant any 1 Elite Traits to all allies within 60 ft
- Reinforce: As a legendary action, choose any non-villain ally. You summon 1d3 fresh allies of the same type. Recharge 33%.
- Rally: As a legendary action, choose up to 5 allies within 60 ft. You restore 100% missing HP, divided equally among the target (so if you chose 5 allies, each is healed for 20% of their max HP, not to exceed their normal maximum). Recharge 33%.
- Inspire: As a legendary action, choose up to 3 allies within 60 ft. The next check each ally makes gains Advantage. Recharge 33%.
- Synchronized Attack: As a legendary action, choose up to 2 allies within 60 ft. The allies may take a single action during your turn, despite it not being their turn. Recharge 33%.
Villainous Traits
All villains have the following traits:
- Immune to instant death and loss-of-control effects
- Gain any 3 Elite Traits
- Gain +200% HP
- Gain +100% Mana (or equivalent)
- Gain 10 Action Points
- Gain 10 Focus
- Take 2 standard and 2 bonus actions per round (plus 1 move)